Let’s talk about the major improvements to cities and districts the thing worth mentioning most with this point that you need to know is that city no longer stack. You establish the city center on your land but the entire city and wonders and districts don’t just pop up within that one tile they spread out to other hexagon tiles around the city center. Each district exists as a separate tile and because of this new version of the system placement of these districts and your city itself is really key. You’re gonna want to think ahead when you establish the city and think where eventually districts are going to end up should they end up near plantation, near water, you need to think about all that before your city is even growing. The way it works now is that you can establish say something like a military district where you place barracks with in those districts.
You’ll have a military district set up and then once you finally build a barracks you’ll see that pop up within that district. These systems really go hand in hand because you can establish a campus district for improving research and education and then within that campus district you can build a college or a library to get other bonuses a workshop for example requires an industrial sector and I think it’s worth mentioning that you’ll see all these districts grow and change throughout the game the industrial sector is a perfect example because while it starts out one way eventually you’ll see smoke stacks and factories pop up. I know I said fans really like those visual indicators of history changing and it was certainly nice to say.